Post by derxor on Dec 18, 2009 17:10:45 GMT -5
Its me Derxor and im going ot help oyu learn how to do the fist 4 bosses in Totc raid. We often raid Totc in the guild and it will be much more of a breeze as if we all learn the tactics
Plz try ot watch in full screen
Boss 1: Northerend beasts
As you can see the beasts are split into phases of which are different "mini" bosses.
Gormok
Tanks need to set up a taunt rotation on the impales gormok applies. The reccemondation is 2 or 3. The only 2 other abilities to watch out for is a fire bomb. He will throw this at a rnadom target always at someone out of melee range if there is somenoe there. A samll fire will spawn and you need to move out of this qucik. The fires last till gormoks death. Gormok will occasionally throw a snobold at soemone. This needs to be killed ASAP as it not only damages the target but stuns and silences them. If there is more that 2 out the piority is to get rid of the healers snobold.
Worms
These 2 are split into jugamours
Acid and Dread
Each one take it in turns as grounded and free. You should asign tanks ot one of each jugamour. Acid should be the first to be downed as it Paratclystic Toxin not only deals damage but slows you down over time till you cannot move. This is sprayed on random targets and can only be removed by receivng dmage form the aoe of buring bile. Dread will cast burning bile on a target usually the tank when freed and random target while grounded. (same with toxin) this deals a dot to the target and deals dmaage to anoyone near them. You need to get away form others if u have this. While acid is gorunded players iwth toxin will need to go to the tank of dread to remove the debuff. While acid is free people with buring bile will need to move away form raid and recieve heals and if the tank of acid has got otxin go to hm/her to remove toxin.
Ohter notes: aggro resets during free/grouned swithc so tanks need to repcik aggro before dps start buring them down again. When one worm is dead the other worm will recieve a buff increasing damage by 50%. The free worm will also do an aoe breath which can 1 shot non tanks so must no face rest of group.
Icehowl: Simple tnak and spank which you must pay attention on one ability thou.
Ice breath: Sends a breath at a random target freeing them in palce and dealing forst dmagae to anyone in the breath (channeled)
Massive crash: Icehowl jumps in the middle slamming everyone against the wall. he will then charge at osmeone during this point everyone will recieve a sprint like buff and must aovid where he si charging. if icehowl hits none he will be stunned for a short amount of time and recieve extra damage. If he hit osmeone he will instantly kill them and enrage increasing dmage by as great deal and it stacks for each one hit by the charge. If he does enrage he cna easily 1 shot the tank and a hunter my try to tranq shoot him. But no one sgould be hit by the charge and should blow cds such as army treants and bloodlust when he is stunned for extra dps.
Part 2 coming sonn where we will explain lord jaxx.
Video from Tankspot
Plz try ot watch in full screen
Boss 1: Northerend beasts
As you can see the beasts are split into phases of which are different "mini" bosses.
Gormok
Tanks need to set up a taunt rotation on the impales gormok applies. The reccemondation is 2 or 3. The only 2 other abilities to watch out for is a fire bomb. He will throw this at a rnadom target always at someone out of melee range if there is somenoe there. A samll fire will spawn and you need to move out of this qucik. The fires last till gormoks death. Gormok will occasionally throw a snobold at soemone. This needs to be killed ASAP as it not only damages the target but stuns and silences them. If there is more that 2 out the piority is to get rid of the healers snobold.
Worms
These 2 are split into jugamours
Acid and Dread
Each one take it in turns as grounded and free. You should asign tanks ot one of each jugamour. Acid should be the first to be downed as it Paratclystic Toxin not only deals damage but slows you down over time till you cannot move. This is sprayed on random targets and can only be removed by receivng dmage form the aoe of buring bile. Dread will cast burning bile on a target usually the tank when freed and random target while grounded. (same with toxin) this deals a dot to the target and deals dmaage to anoyone near them. You need to get away form others if u have this. While acid is gorunded players iwth toxin will need to go to the tank of dread to remove the debuff. While acid is free people with buring bile will need to move away form raid and recieve heals and if the tank of acid has got otxin go to hm/her to remove toxin.
Ohter notes: aggro resets during free/grouned swithc so tanks need to repcik aggro before dps start buring them down again. When one worm is dead the other worm will recieve a buff increasing damage by 50%. The free worm will also do an aoe breath which can 1 shot non tanks so must no face rest of group.
Icehowl: Simple tnak and spank which you must pay attention on one ability thou.
Ice breath: Sends a breath at a random target freeing them in palce and dealing forst dmagae to anyone in the breath (channeled)
Massive crash: Icehowl jumps in the middle slamming everyone against the wall. he will then charge at osmeone during this point everyone will recieve a sprint like buff and must aovid where he si charging. if icehowl hits none he will be stunned for a short amount of time and recieve extra damage. If he hit osmeone he will instantly kill them and enrage increasing dmage by as great deal and it stacks for each one hit by the charge. If he does enrage he cna easily 1 shot the tank and a hunter my try to tranq shoot him. But no one sgould be hit by the charge and should blow cds such as army treants and bloodlust when he is stunned for extra dps.
Part 2 coming sonn where we will explain lord jaxx.
Video from Tankspot