Post by derxor on Jan 12, 2010 13:42:34 GMT -5
lore: Even though the Lich King has been slain and the remaining mindless ghouls are being slain. The scouge lives on...
The Lich King had created death Knights which could hide their powers (voice and eyes) and sneaked them to joni the argent dawn/crusade during this time they would handle the bodies of the dead soilders of the crusade and reincarnate them as undead soilders. They were kept in udergorund chambers of the plaugelands and other places throughout azeroth. Then aas the heros of azeroth focused on the demise of deathwing they rised out of the ground and slayed the unexpecting argent dawn/crusade embmers and turned them into the undead. Tiron brought and end to many of the death knights but by then the undead armies had taken control of many areas of azeroth including Argent Keep killing my generals and commanders. This new army of scouge was named the Argent Crisis.
This is the first 5 man avaliable in a series it was many of the argent chapels but this 1 was more important due to the secret undergorund room. Tirion Fordbring has asked you to assist Lightbringer Gormaun thorugh the chapel to retrieve the ancitnet tablet locted in the chapels chamber.
Level 1: Chapel interior (map coming soon)
Trash: Crisis Footman (level 79) Health: 93,025,000
Mellee: unmodifired damage 17,000-23,000 (slow)
Ability: Seal of Death: Places a de-buff on a random target dealing 3,000 damage a sec for 10 secs if dispelled it will heal the target Footman for 10,000 health.
Crisis Monk: (lv 79-81) Health: 71,371-73,639
Mellee; unmodified damage 23000-27000 (medium)
No abilities
Crisis Preist: lv 80-81 health: 68000-72000
Corrupted Smite: Deals 15,0000-17,000 shadow spell damage 1.5 sec cast
Dark Mending Circle: Heals friendly targets withing 10 yards that is in combat for 30% of the casters current health.
First boss: High Preist Elsia Lv 83
Health: 684k Mana: 953k
Phase 1: Basic Phase first 70%
Corrupted Smite: Deals 21,000-22,000 shadow damage (2 second cast) (general cast)
Improved Corrupted Smite: Deals 13,000 shadow damage and reduces chance to hit by 50% and increases cast time for healnig spells by 200% (10 sec cast) (interruptable) (lasts 10 seconds)
(debuff is dispelable)
Phase 2: last 30%
Corrupted Smite: same as phase 1
Inifinte Crisis: Reseructs a fallen Cris footman/monk/preist with 50% which will attack the player with highest threat no the boss. While the add is alive the boss will recieve a buff called Corrupted Rage which increases spell damage done by 5% this stacks up to 20 times a stack will be removed when an add is killed.
Phrases:
Fight Start: HP E: Ah Lightbringer good to see you. I suppose your here to become a powerful champion of the argent crisis.
LB G: I will never join you. If there was only a way to bring you back but this is the only way to put my love at rest.
HP E: What a shame I'll have to do this the hard way bu oh look companions they will make fine warriors of the new scouge aswell.
LB G: Champions of Azeroth aid me in defeating the High Preist she holds the key to the chambers.
Improved Corrupted Smite cast: Fell the corruption of the Argent Crisis grip your mind
Phase 2 Start: I will call the fallen Crisis Minions to fight again there is no escape.
Summon add: Come. Come and serve the High preist once again.
Kills player: Not even worth serving me.
Kills group: And I thought you would be a challenge but nevermind at least the ghouls can snack.
Death: I'm only a taste of the Argent Crisis power... you will soon perish.
Rest will be added later
after the boss is dead the lightbringer will open the secret passage to let you in the chamers which is a lnog cave. (this is an escort event)
Thrash:
Crisis Summoner health: 120k Mana:30k Level 81
Ability Shadow Bolt: 1.5 sec cast deals 13,000 shadow damage
Ghoul Summon: 7 sec cast summons 5-7 Mindless Ghouls. Used as soon as entering combat.
Mindless Ghoul: level 80 health 17,000
mellee damage 1000-1300 fast speed
ability: ghoul gouge: increases damage taken by undead 5% (stacks 200 times) last 20 seconds (7 sec cooldown)
If Lightbringer pulls he fill reduce the summoner health by 50% and reduces its damage done by 33%
when you reach the end of the tunnel you will go on the next floor (down) there is no "trash" here but there is an event leading up to the next boss.
Theres in a circulure room with 3 paths the further to the left is blocked which is the way to the last room which is where you want to go. Gormuan remembers the bomb case in one of the other passages for when one of them tunnels up. You will go in the right one first he oepns the case to see a green gas. He says hes never seen anything like it before and telsl you to stay back however a bat will fly into it and becmoe plauged and very big.
New Plauge at elvel 83: health 270k
mellee 20,000-22,000
Plauge Super Bite: deals normal mellee damage but ignores all armor
New Plauge Spew: Puts New Plauge Sickness on a target for 10 secs (disease) which acts like a mind contol last till dispelled or disease runs off.
afterwards he wil ltell you to get out and he blocks the entrance by the light.
you will then go in the middle room where he will get the dynamite but some will go off on the way out casuing rocks to fall shown by a balck circle anyone hti will recieve 23,000 thousand damage (ignores armour and damage reduction buffs) once escaped the final one will go off calling the second boss
which will be explained later
The Lich King had created death Knights which could hide their powers (voice and eyes) and sneaked them to joni the argent dawn/crusade during this time they would handle the bodies of the dead soilders of the crusade and reincarnate them as undead soilders. They were kept in udergorund chambers of the plaugelands and other places throughout azeroth. Then aas the heros of azeroth focused on the demise of deathwing they rised out of the ground and slayed the unexpecting argent dawn/crusade embmers and turned them into the undead. Tiron brought and end to many of the death knights but by then the undead armies had taken control of many areas of azeroth including Argent Keep killing my generals and commanders. This new army of scouge was named the Argent Crisis.
This is the first 5 man avaliable in a series it was many of the argent chapels but this 1 was more important due to the secret undergorund room. Tirion Fordbring has asked you to assist Lightbringer Gormaun thorugh the chapel to retrieve the ancitnet tablet locted in the chapels chamber.
Level 1: Chapel interior (map coming soon)
Trash: Crisis Footman (level 79) Health: 93,025,000
Mellee: unmodifired damage 17,000-23,000 (slow)
Ability: Seal of Death: Places a de-buff on a random target dealing 3,000 damage a sec for 10 secs if dispelled it will heal the target Footman for 10,000 health.
Crisis Monk: (lv 79-81) Health: 71,371-73,639
Mellee; unmodified damage 23000-27000 (medium)
No abilities
Crisis Preist: lv 80-81 health: 68000-72000
Corrupted Smite: Deals 15,0000-17,000 shadow spell damage 1.5 sec cast
Dark Mending Circle: Heals friendly targets withing 10 yards that is in combat for 30% of the casters current health.
First boss: High Preist Elsia Lv 83
Health: 684k Mana: 953k
Phase 1: Basic Phase first 70%
Corrupted Smite: Deals 21,000-22,000 shadow damage (2 second cast) (general cast)
Improved Corrupted Smite: Deals 13,000 shadow damage and reduces chance to hit by 50% and increases cast time for healnig spells by 200% (10 sec cast) (interruptable) (lasts 10 seconds)
(debuff is dispelable)
Phase 2: last 30%
Corrupted Smite: same as phase 1
Inifinte Crisis: Reseructs a fallen Cris footman/monk/preist with 50% which will attack the player with highest threat no the boss. While the add is alive the boss will recieve a buff called Corrupted Rage which increases spell damage done by 5% this stacks up to 20 times a stack will be removed when an add is killed.
Phrases:
Fight Start: HP E: Ah Lightbringer good to see you. I suppose your here to become a powerful champion of the argent crisis.
LB G: I will never join you. If there was only a way to bring you back but this is the only way to put my love at rest.
HP E: What a shame I'll have to do this the hard way bu oh look companions they will make fine warriors of the new scouge aswell.
LB G: Champions of Azeroth aid me in defeating the High Preist she holds the key to the chambers.
Improved Corrupted Smite cast: Fell the corruption of the Argent Crisis grip your mind
Phase 2 Start: I will call the fallen Crisis Minions to fight again there is no escape.
Summon add: Come. Come and serve the High preist once again.
Kills player: Not even worth serving me.
Kills group: And I thought you would be a challenge but nevermind at least the ghouls can snack.
Death: I'm only a taste of the Argent Crisis power... you will soon perish.
Rest will be added later
after the boss is dead the lightbringer will open the secret passage to let you in the chamers which is a lnog cave. (this is an escort event)
Thrash:
Crisis Summoner health: 120k Mana:30k Level 81
Ability Shadow Bolt: 1.5 sec cast deals 13,000 shadow damage
Ghoul Summon: 7 sec cast summons 5-7 Mindless Ghouls. Used as soon as entering combat.
Mindless Ghoul: level 80 health 17,000
mellee damage 1000-1300 fast speed
ability: ghoul gouge: increases damage taken by undead 5% (stacks 200 times) last 20 seconds (7 sec cooldown)
If Lightbringer pulls he fill reduce the summoner health by 50% and reduces its damage done by 33%
when you reach the end of the tunnel you will go on the next floor (down) there is no "trash" here but there is an event leading up to the next boss.
Theres in a circulure room with 3 paths the further to the left is blocked which is the way to the last room which is where you want to go. Gormuan remembers the bomb case in one of the other passages for when one of them tunnels up. You will go in the right one first he oepns the case to see a green gas. He says hes never seen anything like it before and telsl you to stay back however a bat will fly into it and becmoe plauged and very big.
New Plauge at elvel 83: health 270k
mellee 20,000-22,000
Plauge Super Bite: deals normal mellee damage but ignores all armor
New Plauge Spew: Puts New Plauge Sickness on a target for 10 secs (disease) which acts like a mind contol last till dispelled or disease runs off.
afterwards he wil ltell you to get out and he blocks the entrance by the light.
you will then go in the middle room where he will get the dynamite but some will go off on the way out casuing rocks to fall shown by a balck circle anyone hti will recieve 23,000 thousand damage (ignores armour and damage reduction buffs) once escaped the final one will go off calling the second boss
which will be explained later